

Thanks for reading this, I hope you like this mod.Relatively significant advantage for repairs of orion weapon mount nearly as many textures

Even if we replace all prescripted countries with our own, the generation process is not so obvious and still will create some random empires. The second goal was to ensure the galaxy is populated only with MOO races. Besides race characteristics, I've attempted to transfer all uniqueness of homeworlds, home systems and leaders. There are also two elder factions (replaced fallen empires) – Antarans & Orion remnants to represent the great conflict, described in lore. Some of them are requiring DLC (like Silicoids or Meklars, where there is no sense to make an alt version using the free content due to its limited fitting), some of them have alternative presets. For now, there are 13+1 playable major and 9+5 minor (primitive) races. I gathered all race stats from different parts of MOO to compile them and make something accordant of each civilization right in Stellaris.


There was no sense to recreate specific race parameters from the MOO, as they won't fit the concept and the balance of the game. So my first goal was to make them here but using only what we've got in Stellaris - vanilla's traits, civics, portraits, etc, with very limited additions. Master of Orion had a good backstory and lore, in most due to the variety of absolutely different and exotic races (btw, these roots you can still find now in Stellaris species concepts). The last MOO game is pretty ok, but seemed has less deepness, that's pushed me to create this mod. I always was fun of Master of Orion series (even of the 3d part), and I think such a great grand strategy as Stellaris is really a perfect platform to recreate the MOO universe.
